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August 24, 2006

Design Flaw as Brand Experience

The first time I started our Xbox I couldn't believe the incredibly noisy start-up sound that emanated from the TV speakers.

xbox Obviously, the design team never tried to catch a quick video game at 2 a.m., while everyone else is asleep.

It's designed to draw attention to the fact that you're about to play games instead of:

  • > sleeping
  • > doing chores
  • > working, or
  • > monitoring the reactor core.

Thanks, Microsoft, for such an annoying experience that I will always associate with your product.

Now, the company is planning to hard-code a start-up sound into the long-delayed Windows Vista operating system. Now even the geeks won't be able to disable that Windows trill, as they boot their laptops during a conference, meeting, phone call, symphony recoding session, or whatever.

On Scoble's blog, the decision is described as part of the Vista "brand experience."

Some design decisions are so anti-customer, it's hard to describe the stupidity behind them.

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